WELCOME

You are reading the thoughts of one who has kept them mostly out of the public venue. By virtue of the concept, blogs seem narcissistic so you can expect a lot of personal pronouns to show up.

I don't like being pigeonholed, though many have called me a conservative. I agree with much of what is often considered conservative views, but I do tend to occasionally differ on this view point. I have also been termed opinionated. Well, please remember this is my view, and I consider my view valid until convinced otherwise. That doesn't necessarily make it right; it simply makes it my view.

Please feel free to leave a comment.

NOTE: The posts in this blog are duplicates of the column I write for the Perris City News and Sentinel Weekly.

All right, let's get started. You are about to read neither the rantings of a madman nor the reflections of a genius. Perhaps somewhere in between:

November 29, 2013

Life is Not a Video Game

Have you ever watched people as they leave a movie theater? For instance, a man who just spent two hours watching a John Wayne movie might tend to walk a little different, or a young person leaving a Star Wars movie might imitate a “Wookie”. It happens; I have seen it. I even noticed it happening to me on occasion.

For most people the effect doesn’t last long. There are some, however, who will spend the rest of their lives imitating their favorite character.

Enter the video game. Here the player is the main character even though the environment is made up. The player can act out a personality guided by actions programmed into the game. In other words, the player becomes the lead character in a surreal world. It is a world where he or she must make decisions and take actions that affect the outcome of the game’s fantasy. While playing the game, the player’s world is only what the game maker intended. The player experiences emotions that go with the actions.

This is the same technique used to train pilots on flight simulators. Pilots receive the very realistic experience of flying an aircraft in an environment controlled by the simulator’s program. When they have completed the training, they know what it feels like to fly under any number of adverse conditions and will act according to the response made under simulated conditions. The simulator programs an automatic response by the pilot.

Is it any wonder, then, that people who spend untold hours playing a video game will become “trained” to react to situations experienced in the game? When the games or a particular game becomes an obsession there should be some serious red flags raised – especially if it involves the many violent video games. Repeated playing by young, impressionable minds can blur the line between the real world and the fantasy world of a video game. Play by someone with autism or a mental disorder can have a disastrous outcome.

One case-in-point is that of Adam Lanza aka the Sandy Hook Elementary School Shooter. Investigators found that Lanza became a recluse in his own home. He had cut off contact with nearly everyone in his life and only communicated with his mother by email. The windows of his room were covered with black trash bags.

Diagnosed with an Obsessive Compulsive Disorder (OCD) named Asperger’s Disorder, he was obsessed with “Dance Dance Revolution” a non-violent dance simulation game played with the wii game platform. He was known to spend as much as ten hours a day playing the game.

The November 2013 final report names the following twelve video games as being part of Lanza's collection: Left 4 Dead, Metal Gear Solid, Dead Rising, Half Life, Battlefield, Call of Duty, Grand Theft Auto, Shin Megami Tensei, Dynasty Warriors, Vice City, Team Fortress, and Doom. No one can say how much time he spent with any of these violent games, but Lanza’s OCD and obsession with another video game might lead us to believe he could have been similarly obsessed with them.

Adam Lanza is just one instance of a connection between horrendous violence and violent video games. I would wager that taking look at the evolution of homegrown violent incidents, one could find a direct correlation in the increase in numbers and severity with the increase in realism and mayhem in video games.

Yet mainstream media and anti-gun groups would rather highlight the fact that these acts were committed with guns. Most of the tools used in the violent videos are guns – some very realistic and others quite fantastic – but they are weapons that “shoot” some sort of projectile. Are these mass-murderers being programmed and trained to use guns in their distorted world?

A Supreme Court ruling that sights the First Amendment currently protects violent video games. While concerted efforts are being made using these horrific acts to tear up the Second Amendment, there seems to be little to no action or even inquiry into the role violent video games have played in them.

It must take a very sick and twisted mind to program the carnage and mayhem found in many of these games. The creators of these games need to take some responsibility for the horrible consequences of their creations. As I see it, they might even be considered co-conspirators in these savage acts.


Life is not a video game. You can’t reboot and start over when you are killed off.

No comments: